Game Designer

I design
game experiences
that stick.

5th year Master at ISART Digital. Currently Level & Game Designer at Homa Games. Former at Gameloft, Pletory and Azer-T. Passionate about how games feel.

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Worked with
Homa Games
Gameloft
Pletory
Azer-T
All projects →
01
The Light That Binds Us
Narrative puzzle-adventure where you channel light to cast shadows and materialise them into 3D platforms. A 10-min journey through forgotten places.
Unreal · PC · Team
System DesignLevel Design
The Light That Binds Us
02
Skybound Heresy
Third-person action RPG in a sky world. Fast combat, vertical level design and an active resource system that changes how you fight.
Unreal · PC · Team
Combat DesignLevel Design
Skybound Heresy
03
Plug It
3D puzzle-platformer where you play as a robot tethered to a giant plug. Manage your energy, throw your plug, solve the levels.
Unreal · PC · Team
3C DesignLevel Design
Plug It
04
LandSliders
Solo puzzle card game. Help a travelling company survive by terraforming biomes. I designed cards, quests, the full UI and VFX.
Unity · Mobile · Team
F2PUI Design
LandSliders