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ISART Digital · Paris · Mar – May 2024

LandSliders

Role
Game Designer
Studio / Context
ISART Digital · Paris · Team
Duration
Mar – May 2024
Platform
Mobile · Unity · F2P

LandSliders is a solo puzzle card game on mobile. Help a travelling company survive by terraforming biomes and guiding their expedition. Manage your hand and your deck, complete quests, explore new maps and bring your world to life, but don't let the expedition run dry.

My contributions covered card and event design, the full UI system, quest design, VFX, SFX and the game's complete workflow and navigation architecture.

Card & Event Design
Designed individual cards and in-game events, defining their effects, interaction rules and place in the player's strategic toolkit.
Quest Design
Designed the quest system and all quests, the objectives that give the expedition meaning beyond pure survival and drive long-term player goals.
UI Design
Built the complete UI, wireframes, workflow, navigation architecture and screen-by-screen layout, then integrated it in-game.
VFX & SFX
Created visual effects and sound effects to bring card actions and biome events to life, adding feedback and polish to the core interactions.
  • In a solo card game, every card has to earn its place in the hand, if it doesn't create a decision, it's clutter. Card designs were evaluated by the number of meaningful choices they enabled, not their complexity.
  • Quest design in a card game must account for the randomness of the draw, quests can't require a specific card on a specific turn, they need to be achievable across a range of hands while still feeling purposeful.
  • Building the UI myself end to end (wireframes to integration) meant every screen was designed with implementation in mind from the start, no translation loss between spec and product.
Skills
Card DesignQuest DesignUI DesignVFXSFXUnityWireframing
Context
SchoolTeamMobileCard GameF2PUnity
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