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Gameloft · Paris · Jan – Aug 2024

Cute Invasion

Role
Junior Game Designer
Studio / Context
Gameloft · Paris · Professional
Duration
Jan Jan – Aug 2024 · 8 monthsndash; Aug 2024
Platform
Mobile · Unity

Cute Invasion is a mobile action game developed at Gameloft. As a Junior Game Designer I was responsible for enemy design, weapon design and all level design across the first biome, my first professional role in a major studio.

The project required fast adaptation to a structured production pipeline, close collaboration across disciplines and the ability to deliver within Gameloft's established design pillars.

Enemy Design
Designed enemies with unique abilities and behaviours to create combat variety, ensuring each type introduced a distinct challenge pattern and demanded a different player response.
Weapon Design
Created basic and unique weapon designs with distinct feel and use cases, balancing power, identity and differentiation across the weapon roster.
Level Design
Designed and integrated all levels of the first biome, building smooth difficulty progression and ensuring each level reinforced core mechanics cleanly before introducing new ones.
  • At a large studio, the design skill that matters most is working within constraints, existing pillars, tech limits and sprint scope all shape what a good solution looks like, and fighting them wastes everyone's time.
  • Enemy archetypes were defined before individual enemies: establishing combat roles first (aggressor, anchor, disruptor) then assigning abilities kept the roster coherent and made the combat readable for players who'd never seen the game before.
  • First biome levels are the game's tutorial in disguise, each level was designed to introduce one mechanic cleanly before the next combined it with something else. No level should make a player feel lost before they've had a chance to understand.
Skills
Enemy DesignLevel DesignWeapon DesignCombat DesignUnityMobile Design
Context
ProfessionalGameloftMobileActionUnityJunior GD
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