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ISART Digital · Paris · Nov – Dec 2023

Woolly Brawl

Role
Game Designer & Programmer
Studio / Context
ISART Digital · Paris · Team
Duration
Nov – Dec 2023
Platform
PC · Unity

Woolly Brawl is a multiplayer brawler where shepherds face off against alien invaders. Fight, throw your sheep as a weapon to protect yourself, and retrieve them before they're gone, losing your sheep means losing your life.

My contributions covered part of the game's code, all VFX and the level design for the second arena.

Programming
Wrote part of the game's code in Unity, contributing to gameplay systems and mechanics implementation alongside the team.
VFX
Created all visual effects in the game, hit feedback, sheep throw arcs, ability impacts, giving the brawler its visual punch and readability.
Level Design
Designed the second arena, layout, platform placement, sight lines and power position distribution calibrated for fair, dynamic multiplayer flow.
  • The sheep as both weapon and resource is the game's core tension, throwing your shield at your enemy is always a gamble. The arena was designed with safe retrieval paths so the decision to throw always felt like a real choice, not a guaranteed loss.
  • VFX in a brawler serve a functional purpose first: every effect communicates hit confirmation, range or state. Visual style came second to clarity, especially at range where small cues get lost.
Skills
Level DesignVFXProgrammingUnity
Context
SchoolTeamPCBrawlerMultiplayerUnity
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