Play as a fanatical, grotesque inquisitor hunting a witch across floating islands in 17th-century Scotland. Explore aboard a rickety vessel, face her frenzied guardians in frantic duels, and carve your way to her lair, all in the name of your unshakeable, delirious faith.
The inquisitor drags a hammer too heavy to carry. He swings it to propel himself like Thor, using momentum to cross gaps and close distance. Combat is built around a flame meter that charges with each hit and powers a devastating AOE heavy attack. Five weeks from blank page to playable game.