Thorium Empire is an RPG in the vein of Raid: Shadow Legends, featuring three distinct gameplay modes: open-world exploration, turn-based team combat and real-time 1v1 duels. The project had been in development without a game designer, I joined to bring structure to what existed and design what was missing.
My full three months were spent writing the GDD from scratch, reworking mechanics that had drifted without design oversight, and building the balancing systems that tie the game's three modes together.