All in Hole is a casual mobile game published by Homa Games where you control a hole that swallows everything in its path. I joined the End of Content team, responsible for keeping the game alive through regular live content drops, shipping around 30 levels every two weeks.
Beyond level production, I prototype new mechanics and systems to push the game forward. One ongoing thread is an ECS prototype to benchmark performance and assess whether migrating from GameObjects is worthwhile, bridging design and technical concerns in the same brief.