The Light That Binds Us is a narrative puzzle-adventure game developed over 8 months at ISART Digital. You guide a lost soul who channels light through a mysterious companion, projecting shadows onto the environment and materialising them into solid 3D platforms, walls and ramps to reshape the world.
The game spans two biomes and a narrative finale, targeting players drawn to atmospheric indie titles with emotional depth. My contributions covered system design, IA design for the companion, camera planning, wireframes and QA, as well as a level design prototype (a runner concept that was ultimately cut for scope reasons).