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Pletory · Paris · Feb – Apr 2025, Dec 2025

Hirozz

Role
Lead Game Designer
Studio / Context
Pletory · Paris · Professional
Duration
Feb – Apr 2025 · Dec 2025
Platform
Mobile

Hirozz is a mobile creature-raising and fighting game. Your hero is your companion, you take care of them, make them evolve, and fight alongside them. Every action, every combat, every shared moment makes them stronger. Play, nurture, and evolve your hero.

As Lead Game Designer, I was responsible for the entire design of the game, from blank page to documented prototype. I also handled camera plans, UI wireframes and coded the menus directly in-engine.

Full Game Design
Wrote all game design documentation from scratch, combat system, progression, AI behaviour, balancing, abilities, matchmaking and every supporting system. The complete design of the game.
Camera Design
Created the in-game camera plans for all scenes and gameplay states, ensuring the camera served both creature-raising moments and combat readability.
UI Design & Coding
Designed all UI wireframes and then coded the menus directly in-engine, bridging design and implementation in a small team context.
Balancing
Designed the full balancing framework for hero stats, abilities and matchmaking, defining scaling curves and the formulas that keep competition fair across progression tiers.
  • Designing combat and creature-raising as the same system was the core bet, every stat gained through care translates directly into combat performance, making the nurturing loop feel meaningful rather than decorative.
  • Coding the menus myself rather than handing off wireframes to a developer was a scope decision: on a small team, the fastest path from design intent to testable interface is to build it yourself.
  • Matchmaking design had to account for the progression asymmetry inherent to creature-raising games, a purely stat-based system would punish new players immediately, so I introduced a skill-weighting layer to keep early matches competitive.
Skills
Lead Game DesignCombat DesignAI DesignBalancingUI DesignUI CodingCamera Design
Context
ProfessionalPletoryMobileCreature RaisingFighting
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