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Pletory · Paris · Feb – Apr 2025

TTGP

Role
Level Design & UI Designer
Studio / Context
Pletory · Paris · Professional
Duration
Feb – Apr 2025
Platform
Mobile

TTGP is the world's first lawn mower racing game, up to 10 players compete in real time across perfectly manicured lawns, muddy tracks and urban circuits aboard authentic riding mowers. Drift, hit boost zones, dodge obstacles and prove you're the best mower pilot on the planet.

I worked on TTGP alongside Hirozz at Pletory, contributing two race circuit designs and a full UI rework to address comprehension issues flagged during testing.

Level Design
Designed two full race circuits, layout, track width, drift sections, boost zone placement and obstacle distribution, calibrated for the mower's handling characteristics.
UI Rework
Identified significant comprehension problems in the existing UI and rebuilt it from scratch, new wireframes for all screens, addressing clarity, hierarchy and mobile ergonomics.
  • Circuit design for a mower racer requires thinking about drift arcs at low speed, the racing line is different from a kart or car game, and boost zones had to be placed where players would actually reach them mid-drift rather than at ideal racing line positions.
  • The UI rework started with a diagnostic pass: cataloguing every point where playtesters hesitated, misread or failed to act before touching a single screen. Fixing symptoms without understanding the cause just moves the problem.
Skills
Level DesignUI DesignWireframingUX Audit
Context
ProfessionalPletoryMobileRacing
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