The FairPlayer banner
Back to Work
ISART Digital · Paris · Jan 2023

The FairPlayer

Role
Solo Designer & Programmer
Studio / Context
ISART Digital · Paris · Solo
Duration
Jan 2023
Platform
Mobile · Unity · One Button

You are the FairPlayer. You've had enough of the referee's calls, so you're contesting them your way, by tackling as many opponents as possible without getting caught. Normal tackle for points, sliding tackle for more points but higher risk. Two yellow cards and you're out; a red sends you off immediately.

A one-button mobile sports game designed, built and shipped solo, from game concept to final build in Unity.

Game Design
Designed the full game from scratch, core loop, tackle system, card system, risk/reward structure and difficulty tuning.
Programming
Built the entire game in Unity solo, all gameplay code, referee AI and systems implementation from blank project to playable build.
Solo End-to-End
Handled every aspect of the project independently: concept, design, implementation, debugging and final delivery.
  • One-button design forces a single, clean risk/reward decision at the core: tap for safety, hold for reward. Every other system (cards, referee) exists to make that decision harder over time without adding new inputs.
  • The referee as the antagonist, not the opponents, was the central framing that made the game feel like a sport rather than an action game. You're not fighting the players, you're playing around the rules.
  • Building everything solo meant choosing what to cut ruthlessly: visual polish, audio layers and additional mechanics were all sacrificed to deliver a tight, complete core loop on time.
Skills
Game DesignProgrammingOne Button DesignRisk DesignUnitySolo
Context
SchoolSoloMobileSportsOne ButtonUnity
← PreviousBe Silent