Game Concept
Wrote the full game concept, setting, tone, core loop and design intent, establishing the experience from the ground up.
Rulebook
Wrote the complete rulebook, structuring all rules clearly for players encountering the game for the first time.
Modular Level Design
Designed the full modular tile system for the board, tiles that combine randomly to create a different board each game, ensuring replayability and unpredictability.
Mechanics & Systems
Created all core mechanics: player turn structure (action / enemy activation / noise cleanup / event card / noise counter advancement), the noise system, the Matriarch activation counter, item system and event cards.
Character Design
Created all six character classes (Military, Doctor, Cartographer, Engineer, Coward, Metal Detector), each with a unique specialty, a secret solo objective and an 8-slot inventory.
Content Creation
Designed all enemies, all items, all event cards and all character sheets, the complete content layer of the game.